/*
 * Copyright (c) 2007 Dave Dribin
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#import "ButtonState.h"

@implementation ButtonState

- (id) initWithName: (NSString *) name
{
    self = [super init];
    if (self == nil)
        return nil;
    
    mName = [name retain];
    mPressed = NO;
    
    return self;
}

//=========================================================== 
// dealloc
//=========================================================== 
- (void) dealloc
{
    [mName release];
    
    mName = nil;
    [super dealloc];
}

//=========================================================== 
// - name
//=========================================================== 
- (NSString *) name
{
    return mName; 
}

//=========================================================== 
// - pressed
//=========================================================== 
- (BOOL) pressed
{
    return mPressed;
}

//=========================================================== 
// - setPressed:
//=========================================================== 
- (void) setPressed: (BOOL) flag
{
    mPressed = flag;
}

@end

